Before long, my brother discovered another game through
Nintendo Power magazine: Fire Emblem. It was made by Intelligent Systems, the
same company that made Advance Wars. Its gameplay is also very similar to that
of Advance Wars, although there are some key differences. First of all, the
plot is more serious and the character development is deeper. These are the
primary reasons why I keep playing and replaying it and the other games in the
Fire Emblem series to this day. Secondly, unlike Advance Wars, it doesn’t have
a modern setting—Fire Emblem takes place in a fantasy world with knights,
kings, nobles, magic, and dragons. One thing about the Fire Emblem games that
makes each new one refreshing, though, is that they don’t stick with the same
world or the same characters in game after game; they usually make two games
for each world and its associated cast. Third, the commander of each army takes
part in the battle as a unit in his or her own right in Fire Emblem. In fact,
all allied units and a few enemy units are unique characters themselves. If you
lose a unit, it dies and cannot be resurrected by any means, so keeping your
units alive is much more important in Fire Emblem than in Advance Wars. Units
have different classes—for example, Mages cast nature-related spells with ice,
wind, fire, and lightning and tend to be fairly well-rounded while Knights
wield lances and tend to be slow but heavily resistant to physical attacks. Units
can change class once; the change gives stat bonuses and usually allows the
character to wield a new type of weapon. Additionally, units grow stronger as
they battle in the fashion of a typical role-playing game with experience
points and level-ups. The maximum level for every character of every class is
20. It’s possible to change classes starting at level 10, but it’s usually
beneficial to reach level 20 in a character’s original class before changing
classes because if he changes classes early and reaches level 20 in a promoted
class before the end of the game, he ceases to improve where he still would
have been able to improve further if he’d waited and gained more levels in his
original class.
Like Advance Wars and Final Fantasy Tactics Advance before
it, Fire Emblem was a game I could not share with my brother, so we each had
our own copy. And like Advance Wars, I found a forum online centered around
Fire Emblem. It was called Fire Emblem Fusion. Since there were no COs in Fire
Emblem, I just called myself “Kyle” this time. Continuing the pattern I
established on AWB, I typed my messages in orange all the time. On Fire Emblem
Fusion’s welcome board, I introduced myself as “the orange man.” However, it
turned out that Fire Emblem Fusion already had an orange man. His username was
“SwordsAreShiney,” erroneously spelled with an “e” between the “n” and the “y”
of “Shiney,” but strangely, that didn’t bother me. In real life he was a
Canadian guy a year or two older than me. He and I developed an instantaneous
but short-lived rivalry that suddenly reversed itself into a close friendship
based on the color orange, and thus orange became my favorite color in general
rather than just my favorite Advance Wars color. SwordsAreShiney, or SAS for
short, led me to a different Fire Emblem forum, Fire Emblem Planet.
When I joined Fire Emblem Planet or FEP, much like when I
joined AWB, it was just starting. SAS was a Global Moderator on FEP, so I had a
friend in power from the beginning. Once for my birthday, he made the entire
forum bright orange and kept it that way for most of the day despite heavy
backlash from most users. In a reversal of the events of AWB, my brother joined
after I did. Some of the people from AWB, mostly people I’d been friends with,
joined FEP as well.
Through FEP, I learned that the Fire Emblem I’d played was
actually the seventh game in the series although it’d been the first to be
translated into languages other than Japanese. The sixth game in the series was
a chronological sequel to the seventh, and it centered around Roy, who remains
one of my favorite characters from Super Smash Brothers Melee. So I got myself
a copy of the sixth game and started playing it. Some things about it were very
difficult because I couldn’t read any Japanese at the time, and I still can’t
read most of it because the Japanese use their own alphabets, called hiragana
and katakana, more than they use Chinese characters which they call kanji. I
can’t even read all of the kanji that they do use because although I do study
Chinese, reading isn’t my strong point. Still, the game mechanics of Fire
Emblem 6 were mostly the same as those of Fire Emblem 7, so I managed to get
through it. At some point after I started playing Fire Emblem 6, I became aware
of translation patches for the game that were being distributed on the Internet
and got one of those, too, which immensely increased my enjoyment of the game
because like Fire Emblem 7, it had a compelling plot and deep character development.
Later, I played the eighth Fire Emblem game before it was officially
translated, and I liked it quite a bit. However, when the translations were
finished and the eighth game started to be sold in stores, I found that I’d
liked it better in Japanese—it seemed like they didn’t even try to make the
characters realistic and likeable, and I’m pretty sure the story and setting were
thrown together in an afternoon by the laziest guy on staff at Intelligent
Systems. Some members on FEP didn’t care about these things, though, because
there were a few differences in game mechanics that people liked. However, the
people at Intelligent Systems were apparently intelligent enough to realize
that Fire Emblem 8 wasn’t as good as the other games in the series, so they
never made another game with the world and characters of the eighth game. Fire
Emblem 9, which featured an all-new world with its own characters, also came
out while I was still active on FEP. I never got the ninth game in Japanese,
but fortunately, it was a return to the previous level of quality in story and
character development, so the English version was just fine. The star of Fire
Emblem 9, Ike, replaced Roy as one of the playable characters in the next Super
Smash Brothers game, Brawl, and I don’t mind that.